The plethora of character miniatures being released by Modiphius might lead one to believe that the game is focused on tactical, squad-based combat, but it doesn’t shake out like that in the rulebook (the sample mission takes place mostly on the ground, but isn’t particularly focused on combat). And that’s pretty much all of it that has been shown on the small screen – exploration, cosmic anomalies, space battles, away teams, technobabble, and diplomacy – from the Original Series to the Next Generation to Deep Space Nine to Voyager to Enterprise (sorry, rebooted Star Trek Cinematic Universe). This is normally the part of the review where I would talk about the concept of a roleplaying game, but for a Star Trek game, that concept is pretty well know, so I’ll skip right along to what part of Star Trek is covered by Star Trek Adventures. With more than a decade since we last enjoyed an ongoing Star Trek roleplaying game, there are high hopes for Star Trek Adventures from Modiphius Entertainment. Star Trek Adventures follows in the footsteps of prior Star Trek roleplaying games from FASA (1980s), Last Unicorn (late 1990s), and Decipher (early 2000s).
#STAR TREK ADVENTURES CHARACTER SHEET PDF#
After a year-long shakedown cruise that began last year at Gen Con 2016, Star Trek Adventures is preparing for its official launch this summer and fall, with the core book PDF now available online, games scheduled at Gen Con 2017, and pre-orders currently under way for physical products, including the imposing (and pricey) limited edition Borg Cube extravaganza.